My guess at the the number of levels – 136 – has been confirmed. I managed to find a newer version of the Nintendo DS game ‘PuzzleBoy’ – 1.10. rather than 1.04. This had a read me file which states the game has 136 levels and more usefully, the source of the additional levels. PuzzleBoy is a not a direct clone of Kwirk. While it uses the levels, they are interspersed with other levels that I assumed had been written by the author of the DS version. It turns out though that they are from Amazing Tater (a sequel to Kwirk on the Gameboy) and PuzzleBoy, a version of Kwirk for the PC Engine.
This proved rather helpful in getting me past level 71 which I had been stuck on for a while, as I found and downloaded walkthroughs for Amazing Tater and Puzzleboy. I then managed to track down which game the level was from and then used the solution to complete the level. I couldn’t figure out a way to auto convert the levels from the DS so I’ve been adding them in one at a time as I’ve been progressing through the game – which is why they’ve been added in spits and spurts.
The following changes have been made in build 106:
- Added levels 71 to 82.
- Swapped the Restart and Map options around in the break menu.
- Made the code entry screen look similar to the level info screen.
- Added support for blocks greater than 1 x 1 starting over a hole.
Needed for level 74. I think this is an enhancement from Amazing Tater as Kwirk doesn’t appear to have blocks or switches starting over holes.
- Fixed a bug creating a block when you had two n x n blocks on the same y axis. Spotted on level 71.
- The initial switch position on level 12 was incorrect.